Hello, I am Nino Fouray
Gameplay Programmer
Projects
Dragonkin - The Banished
UE5 - C++ - Gameplay Programmer
Worked full-time to create a solo / online-coop Hack’n’Slash, especially on the combat systems and combinative abilities using Unreal Engine 5 and Gameplay Ability System
Kite Kid
Unity - C# - Programmer
Worked on this little gem with students at ENJMIN. As the player, you can pull real kite ropes to control Kai on his celestial journey to find his lost sister
Kiki x Postcore Fighter
Godot - GDscript - Developper
As a founder of the Postcore Collective, I have worked on a 1v1 fighter and its associated minigames, aimed to be freely playable at events in Bordeaux, France
About me
Hi! I am Nino Fouray, Gameplay Programmer living in Bordeaux, France. I enjoy bringing teams’ creativy and experimentation to life through programming, either in large scale projects or small, indie ones. I have gained experience through a full-time Gameplay Programmer job on Dragonkin - The Banished as the main programmer of their combinative ability system - the Ancestral Grid